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Section Under Construction

Terrain Modifiers

Land Terrain

Desert

  • +1 Movement: Armored, Mechanized, Mechanized Artillery, Supply, HQ units

  • -1 Movement: Motorized Infantry, Artillery

Savanna

  • +2 Defense per unit size: All ground units

  • +1 Movement: Armored, Mechanized, Mechanized Artillery, Supply, HQ units

  • -1 Movement: Motorized Infantry, Artillery

Plains

  • +1 Movement: Armored, Mechanized, Mechanized Artillery, Supply, HQ units

  • -2 Defense: All other units

Forest

  • +2 Defense per unit size: All ground units

Jungle

  • +2 Defense per unit size: All ground units

  • Attack Helicopters cannot attack into jungle terrain

  • Armored units cannot attack or cross into jungle terrain

  • -1 Movement: All units

Tundra

  • +2 Defense per unit size: All ground units

  • -1 Movement: Armored, Mechanized, Mechanized Artillery

Polar

  • +2 Defense per unit size: All ground units

  • -1 Strength per unit size: All ground units

  • -1 Movement: All ground units

Mountain

  • -1 Movement: All units

  • Armored and Mechanized (including Mechanized Artillery) cannot cross or attack into mountains

Rivers

  • Attacking across a river halves damage output

 

Water Terrain

Coastal Waters

  • -2 Damage & Defense per unit size: All naval units (except Corvettes) when attacking into or fighting within shallow waters

  • Submarines cannot cross or attack into shallow waters

 

Urban Terrain

Cities

  • +2 Strength per unit size: National Guard units when in the same sector as a city

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