Naval Units
Overview
In Project X, naval warfare is a pivotal element, allowing players to control the seas and project power across vast distances. Naval units offer diverse capabilities for both offensive and defensive operations. Naval units can play a vital role in deploying ground forces to strategic locations, essential for amphibious assaults and securing key coastal areas. The game mechanics emphasize the importance of naval dominance, with sea control influencing supply routes, reinforcements, and overall strategic flexibility. By effectively managing your nations naval assets, you can establish maritime superiority, support land campaigns, and execute complex joint operations, making naval warfare a decisive factor in achieving victory.

Unit Pages
Naval Combat Mechanics
In Project X, the game mechanics are designed to simulate realistic and strategic military operations.
Supply
Supply is used by combat capable units of a country's Armed forces. Modern blue water navies consume vast amounts of supplies like food and repair equipment but especially fuel and ammunition.
A Naval Combat unit can only be supplied by supply ships.
Supply Ships
A Supply Ship can supply any ships that are the same size or smaller within a 2 sector radius. For example a fleet of 3 Supply Ships can supply any fleet of 3 units or smaller that are in range.
Supply Shortage
If a unit does get supply then it will be in a supply shortage. This means the following effects will be placed upon the unsupplied unit.
Un-Supplied Units Effects
Cannot Defend
Cannot Attack
Only can move 1 sector a turn
Submarine
Submarines play a crucial role in modern naval engagements as they can provide both an offensive and defensive role. Submarines when combined with surface vessels can provide defence to a naval group by attacking the enemy before they can attack you. When a submarine is not in a surface fleet they can be used as an offensive weapon by attacking ships without being able to attack them that day.
When a submarine attacks another naval unit the enemy unit has a 25% chance to not take any damage, otherwise it is instantly destroyed.
Anti-Sub Warfare
Submarines can only be destroyed by destroyers and other submarines. Whenever another unit attacks a submarine there is a 50% chance that the submarine takes no damage no matter what the attackers roll was.
Mines
Naval mines can be used offensively, to hamper enemy shipping movements or lock vessels into a harbour; or defensively, to protect friendly vessels and create "safe" zones. Mines allow a player to concentrate warships in mine-free areas giving the adversary three choices: undertake a time-consuming minesweeping effort, accept the casualties of challenging the minefield, or use the unmined waters where the greatest concentration of enemy firepower will be encountered.
Naval Mines are explosives placed by minelayers into a sea sector. A naval fleet can still enter these mined sectors but have a 50% chance of exploding a ship. A Minesweeper can clear 1 mined sector per turn.